Finally beat ADOFAI 162 (Fixed Mix) — my thoughts
Many players have high-refresh-rate monitors (144Hz, 240Hz). The original 162 had a bug where the game’s internal clock (tied to 60Hz) conflicted with the monitor’s refresh rate. The "fixed" version re-codes the note placement to be refresh-rate agnostic, ensuring smooth transitions.
At fixed speeds, any minor input lag becomes very noticeable. Use the ADOFAI Calibration Portal to ensure your offset is perfect.
The game normally scales the strictness of hit timing based on a song's tempo; faster songs typically require more precise inputs. However, once a song reaches a certain threshold—specifically —the timing window stops shrinking and becomes a fixed duration .