ft-UVPass Bundle for Adobe After Effects (available at aescripts.com
When importing UV passes, it is often necessary to select "Preserve RGB" in the After Effects "Interpret Footage" settings to prevent unwanted color management from altering the raw coordinate data. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
You have a 3D car render. The client suddenly wants the racing stripes to be metallic green instead of white. Instead of going back to Cinema 4D, changing the material, and re-rendering 500 frames (4 hours), you load the UV pass, click the stripe, and change the hue. Done in 30 seconds. ft-UVPass Bundle for Adobe After Effects (available at
The new update handles multi-layer EXR files with native UV channels more gracefully. If your 3D software outputs a uv pass as a 32-bit float channel, ft-UVPass v5.5.1a auto-detects it without manual channel swapping. Motion Designers: Working with Cinema 4D Lite or
The is a suite of tools for Adobe After Effects that allows you to apply 2D textures, re-texture 3D objects, and create 3D masks directly within After Effects using UV passes or ST Maps exported from 3D applications . Key Features and Updates (v5.5.1a/v5.5.0):
Includes Multi-Frame Rendering (MFR) and Apple Silicon support.
: For complex designs, create a square Pre-Comp (e.g., 4096x4096) to layout your graphics according to your 3D model's UV layout before applying the effect.
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