Automation - The Car Company Tycoon Game V4.2.13 -
Automation - The Car Company Tycoon Game
In version 4.2.13 (and the broader LCV 4.2 "Al Rilma" era), success depends on balancing engineering realism with tycoon management. While the game encourages experimentation, specific strategies for this version can prevent your company from going bankrupt early. Core Engineering Strategies
- The Engine Builder: Design engines from the ground up. Choose block materials (Cast Iron, Aluminum), cylinder layouts (I4, V6, V10, Rotary), fuel systems (Carburetors, MPFI, Direct Injection), and forced induction (Turbo, Twin-Turbo, Supercharger). Fine-tune timing, boost pressure, and compression ratios to maximize power or efficiency.
- The Car Designer: Construct the vehicle body using a node-based morphing system. Adjust the roof height, wheelbase, hood angle, and fender arches. In v4.2.13, fixtures (lights, grilles, door handles) snap and scale with improved precision, allowing for distinct eras of design—from 1940s curves to aggressive modern angularity.
- Trim & Variant Management: Create multiple trims of the same car. Turn a base-model family sedan into a fire-breathing "Sport" variant or a stripped-out "Eco" version by swapping engines, adjusting suspension stiffness, and changing tire compounds.
This specific update addressed several bugs related to graphics, UI, and car design tools: Automation - The Car Company Tycoon Game v4.2.13
Antonio leaned back, his eyes bleary from the blue light of the v4.2.13 interface. He had survived the simulation. Now, he just had to figure out how to make a Turbocharger work in 1970 without blowing up the pistons. If you'd like to continue Antonio's journey, tell me: Automation - The Car Company Tycoon Game In version 4
Leo smiled. He saved his game. Then, for the first time in 1,200 hours, he closed Automation and went outside to see if real cars still existed. The Engine Builder: Design engines from the ground up