This example assumes a basic familiarity with Python and Tkinter. The actual implementation might vary depending on your game's specific requirements, such as how player information is accessed and how kicking/banning is handled.
The is a popular style of administrative script in Roblox. It gives game creators or authorized administrators an on-screen graphical user interface to remove disruptive players. 👍 The Good
: Modern scripts must work within Roblox's FilteringEnabled environment, meaning they typically exploit poorly secured RemoteEvents to communicate with the server. Kick/Ban Functionality : fe kick ban player gui script patea a cu
# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5)
-- Function to ban player local function banPlayer(playerName) -- Implement your ban logic here. This could involve adding the player to a database of banned players. local player = Players:FindFirstChild(playerName) if player then -- Simple example, you should replace with actual ban mechanism. warn(playerName .. " has been banned.") player:Kick("You have been banned.") end end This example assumes a basic familiarity with Python
A functional FE kick/ban system requires three main parts to work safely without being bypassed by exploiters:
local RemoteEvent = Instance.new("RemoteEvent") RemoteEvent.Name = "AdminEvent" RemoteEvent.Parent = game.ReplicatedStorage It gives game creators or authorized administrators an
BanButton.Parent = Frame BanButton.Size = UDim2.new(0, 100, 0, 30) BanButton.Position = UDim2.new(0, 120, 0, 70) BanButton.Text = "Ban"