Prism Guide: Frosthaven
Prism
The (Hives) is a high-complexity summoner class in Frosthaven
Soft Losses
: Unlike other summoners, the Prism can use cards like Reassemble to move lost summons back into their discard pile, mitigating the stamina drain typical of summon-heavy classes. Top Level-Up Card Choices frosthaven prism guide
- Volatile Bomb (One-handed): Your Glimmers count as "targets." This lets your single-target attacks splash onto adjacent Glimmers, exploding them all.
- Heater Shield (Only in Bulwark build).
- Focus on prism creation, AoE crowd control, moderate healing/buffs.
- Party role: Zone control, enable allies’ area-of-effect combos, protect squishier frontliners.
- Level 2: Kinetic Transfer (bottom) – Reposition an enemy into a trap or ally’s AoE. Unlocks control playstyle.
- Level 4: Phase Converter – Ignore obstacles and enemies when moving. This fixes the Prism’s #1 cause of death: getting body-blocked after a Fusion turn.
- Level 6: Singularity Core – Allows two Fusions per rest cycle. This is your power spike. Before level 6, you are a support. After, you are a boss killer.
- Create Prism: Summons a stationary object that interacts with beams/abilities.
- Beam/Line: Attacks that travel in straight lines, hitting multiple enemies in their path.
- Focus / Channel: Charge-up turns that amplify next effect.
- Prism Link / Refract: Abilities that bounce or split between prisms/enemies.
- Illuminate / Radiant: Apply persistent light-based damage or weaken enemies.
- Restore / Soothing Light: Minor healing or shield application to allies.
- Mark / Vulnerable: Sets up enhanced damage from allies.