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Getting Over It with Bennett Foddy doesn't have a traditional plot with characters and dialogue, its "story" is an intentional, philosophical narrative delivered by the creator himself. The Core Premise The game is a tribute to a 2002 "B-game" called Sexy Hiking by Jazzuo. You play as a man named
At first glance, Getting Over It with Bennett Foddy seems like a parody of a video game. You are a man named Diogenes (the famous Cynic philosopher) stuck in a metal cauldron. Using only a Yosemite hammer, you must climb an endless, chaotic mountain of debris, broken furniture, and absurd obstacles. One slip can send you hurtling all the way back to the start. Getting.over.it.with.bennett.foddy.macosx-hi2u Extra Quality
Why? Because the game is pure metaphor. The cauldron is the body. The hammer is willpower. The mountain is any long, lonely struggle — learning an instrument, writing a thesis, recovering from trauma. Foddy quotes Kierkegaard: “Anxiety is the dizziness of freedom.” Every time you choose to keep climbing after a terrible fall, you exercise that freedom. Getting Over It with Bennett Foddy doesn't have
. Players use a mouse to move a hammer and pull themselves up a mountain of junk. System Preferences → Security & Privacy → Allow