Here are three options for the post, depending on where you are posting it (a gaming forum, a Discord server, or a social media feed).
no fully stable, public "one-click" multiplayer mod
As of mid-2026, there is comparable to RimWorld's Zetrith's Multiplayer . Despite this, several community-led initiatives are currently in development:
, these projects aim to allow two or more players to manage the same colony simultaneously. This requires complex synchronization of game states and tick rates to ensure all players see the same settler actions in real-time. Asynchronous Trade & Interaction
Mirror
| Component | Choice | |-----------|--------| | Netcode | (high-level, Unity-friendly, HLAPI-like) | | World Sync | Server-authoritative with client-side prediction for movement | | Settlement Ownership | Shared (co-op) or per-player territory (PvP) | | Save/Load | Host saves full game state; joiners download snapshot | | Max players | 8 (performance limit on pathfinding + AI sync) |
Introduction
WarlockSteve:
don’t bother. we’re not allies. read the server rules.



