And Generals — Heroes
Heroes and Generals: The Unsung Heroes of War
Core Concept
- Infantry: The backbone. Slow, vulnerable, but capable of capturing checkpoints. The gun modification system was surprisingly deep for its time, allowing you to swap triggers, barrels, and ammo types to tune a rifle to your exact preference (at a steep credit cost).
- Recon: The snipers. They had access to scoped rifles (like the K98k with a 8x scope vs. the M1903 Springfield) and camouflage. They could also call in "Recon planes" to spot enemies for the entire team.
- Tankers: H&G simulated tank combat better than Battlefield but was less punishing than War Thunder. Armor angling, crew compartments, and ammo racks mattered. A well-placed shot to the turret ring could disable a Sherman, forcing the crew to bail out or repair.
- Paratroopers: Deployed inside the RTS layer, Paras dropped behind enemy lines into the current battle zone. There was nothing quite like the terror of a Fallschirmjäger landing on the rooftop of the church you were defending.
- Fighter Pilots: The "sky gods" of H&G. The air combat was fast, twitchy, and incredibly rewarding. A single skilled pilot in a heavy fighter (like the P-38 or the Me 410) could wipe out an entire tank column advancing on the capture point.
The "Cult of the Hero" vs. Institutional Leadership
Key Features
Conclusion
That was his plan, at least.