Lossless Scaling V3.0.0.1
Lossless Scaling V3.0.0.1 enhances performance in games lacking native DLSS/FSR support by introducing improved frame generation (LSFG 2.x) and the efficient LS1 scaling algorithm. Key optimizations require running games in windowed mode, capping framerates at half or one-third of the refresh rate, and utilizing the LS1 scaler for the sharpest visuals.
Minimal Overhead:
The tool is incredibly lightweight, consuming very little CPU and GPU resources to perform its magic. How to Get the Best Results Lossless Scaling V3.0.0.1
If you want, I can expand any bullet into a short user-facing description or UI text. Lossless Scaling V3
- LSFG 2.2 – Variable rate frame gen for 40–50 FPS base.
- Vulkan capture support for Proton/Steam Deck (Windows).
- Per-game profiles via CLI.
2. Refined Scaling Algorithms
Use Borderless Window Mode:
The tool requires the game to be in a windowed state to "capture" and scale the frames. LSFG 2
Borderless Windowed
Lossless Scaling cannot hook into exclusive fullscreen (DX12's flip model often breaks). You must run your game in or Windowed mode. Some games (e.g., Red Dead Redemption 2) have buggy borderless implementations that introduce micro-stutter before LS even activates.