was an open-source sandbox technology developed by Google to allow web applications to run compiled C and C++ code at near-native speeds directly in the browser.
Native Client allowed developers to build high-performance web applications—such as 3D games, photo editors, and complex simulations—that could harness the full computational power of a client's CPU while remaining isolated from the rest of the system for security. Chrome for Developers naclwebplugin
In the rapidly evolving landscape of web development, few technologies have been as ambitious—or as controversial—as Google’s and its associated naclwebplugin . Designed to bridge the gap between the performance of native desktop applications and the reach of the web browser, NaCl promised a future where high-end gaming, complex data visualization, and intensive computational tasks could run seamlessly in a tab. Native Client (NaCl) was an open-source sandbox technology
You can access the full PDF via the IEEE Computer Society Digital Library or through Google Scholar by searching for the title: "Native Client: A Sandbox for Portable, Untrusted x86 Native Code." Google Native Client SDK Games: Ports of Quake
While it provided a high-performance bridge for complex tasks like 3D gaming and video processing, the technology has since been in favor of WebAssembly (Wasm) . What was NaCl?