Most J2ME (Java) and Symbian games were designed for vertical screens. However, the E-series' landscape orientation offers distinct advantages for puzzles:
Puzzle games from 2007-2008 also used dithered shading to fake transparency and shadows. On a modern high-res screen, those dithering patterns look like garbage. But on a 2.36-inch 320x240 LCD, viewed from six inches away, they looked like 3D magic. The Golden Era of QWERTY Puzzles: Revisiting the
Bounce_Puzzle_v1.1.sisxMarbles_S60v3.sisPuzzleBobble_NGage.sis (works on non-N-Gage devices)Blocked_2008.sis (a Sokoban clone)HighwayToHades.sis: A Zuma-style clone that was highly addictive on landscape displays. Bounce_Puzzle_v1