Top: Opengl Es 31 Android

Compute shaders are arguably the most powerful addition in 3.1. They allow the GPU to perform general-purpose computing tasks outside the standard graphics rendering pipeline.

Common Use Case:

Sorting particles back-to-front for realistic alpha blending or creating volumetric shadow effects. 2. Indirect Draw Commands opengl es 31 android top

To rank in the "top" performance category, your engine should leverage these ES 3.1-specific features: Compute shaders are arguably the most powerful addition in 3