Reshade Rtgi 0361 Full [upd] Official

RTGI (Ray Traced Global Illumination)

The shader for , developed by Pascal Gilcher (also known as Marty McFly ), is a post-processing tool that brings advanced path-traced lighting to almost any game. Version 0.36.1 represents a refined iteration of this shader, optimizing how light bounces off surfaces and fills environments in real-time. Key Features of RTGI 0.36.1

“ReShade RTGI 0361 full”

I notice you’re referencing — this appears to be a specific version of the ReShade RTGI (Ray Tracing Global Illumination) shader by Pascal “Marty McFly” Gilcher. reshade rtgi 0361 full

The shader menu allows you to control:

The "proper piece" you are likely looking for to make ReShade RTGI 0.36.1 function correctly is a configured Depth Buffer . This specific shader version, developed by Pascal Gilcher RTGI (Ray Traced Global Illumination) The shader for

  • Max Steps: How far the shader searches for a hit.