| Â |
Building a custom feature for the Rise client typically involves using its JavaScript Scripting API
To "put together" a basic module, you generally follow this workflow: Set Up Metadata : Start your file with metadata tags so the client recognizes it. javascript //@ author YourName //@ version 1.0 //@ description My Custom Feature Use code with caution. Copied to clipboard Register the Module rise.registerModule() function to add your feature to the client's GUI. javascript myModule = rise.registerModule( "FeatureName" "Description of what it does" Use code with caution. Copied to clipboard Add Functionality (Events) : Attach logic to game events (like javascript myModule.onUpdate( rise client source code
or the FabricMC toolkit are often used by developers to decompile the game JAR and integrate client code. Technical Content Overview The content of the source code generally includes: Building a custom feature for the Rise client
It is known for its . The client is closed-source — its source code is not officially released. javascript myModule = rise
Articulate Rise is a web-based authoring tool. While users cannot access the source code of the Rise editor itself, they frequently "rise" their own custom code by modifying the . Exporting and Modifying Source