Rome Total War Barbarian Invasion Units [updated]
Rome: Total War - Barbarian Invasion , units shift from the classic Roman legionary focus to late-antique rosters featuring heavy cavalry and specialized barbarian warbands. The expansion introduces new tactical mechanics like Horde units Shield Walls Schiltroms Core Unit Categories Category:Rome: Total War: Barbarian Invasion units
- Savaran Cavalry (Clibanarii): The Persian version of cataphracts. They are arguably better than the Roman Armored Legionaries because they carry bows in addition to lances. A unit of Savaran can shoot, charge, and melee without support. They are the most micro-intensive unit in the game.
- Elephants (War Beasts): Devastating, but dangerous. An elephant charge will break any infantry line. However, flaming arrows will cause them to rampage, killing your own troops. Bring them only against Romans or Goths who lack fire arrows.
- Kurdish Javelinmen: Fast-moving, armor-piercing skirmishers. They are essential for countering Hunnic horse archers (dismount to shoot their horses) and killing elephants.
2. Barbarian Factions (Horde & Settled)
- Equites Illyricani: Standard light cavalry. Use for chasing skirmishers.
- Equites Comitatenses: Heavy cavalry. Good for flanking and general purpose use.
- Cataphracts (Eastern Roman Exclusive):
Shield Walls
In Rome: Total War - Barbarian Invasion , the unit landscape shifts from the early-Republic legions of the base game to a gritty, high-defense era of heavily armored infantry and devastating "shock" cavalry. This expansion introduces distinct mechanics like and Schiltroms , which make high-tier units significantly harder to break than in the original game. Key Unit Features & Mechanics rome total war barbarian invasion units