Rtgi 01702 Release Fix Link ◆

RTGI 01702 release fix

The refers to a critical update for Ray Traced Global Illumination (RTGI) , a specialized post-processing shader developed by Pascal Gilcher (also known as "Marty McFly") . This shader is used via ReShade to simulate advanced lighting effects like global illumination and ambient occlusion in games that do not natively support them.

RTGI 0.17.0.2

The update (released October 30, 2020) is a beta version of Pascal Gilcher's Ray Traced Global Illumination shader for ReShade. This specific version was widely adopted by modding communities for its balance of performance and visual quality in titles like Red Dead Redemption 2 and Skyrim . Core Fixes & Performance Tips rtgi 01702 release fix

Fix

: Ensure "Copy depth buffer before clear operations" is enabled in the Generic Depth tab of ReShade if the game allows it. C. Manual ReShade.ini Input Section RTGI 01702 release fix The refers to a

Marty McFly's (Pascal Gilcher) RTGI (Ray Traced Global Illumination) version 0.17.0.2

This paper outlines the technical and implementation details for , a critical beta release used to bring realistic lighting to games via ReShade. Technical Brief: RTGI 0.17.0.2 Implementation and Fixes 1. Overview of RTGI 0.17.0.2 This specific version was widely adopted by modding

Verification / QA

1. Improved Light Propagation in Destructible Environments

For enthusiasts and modders, this fix addresses several core issues that previously hindered the immersion and performance of real-time ray tracing.